Single GTX 980 Gaming Performance

Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

For low end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien Isolation on ASUS GTX 980 Strix 4GB ($560)

Total War: Attila

The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.

For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.

Total War: Attila on ASUS GTX 980 Strix 4GB ($560)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto V on ASUS GTX 980 Strix 4GB ($560)

GRID: Autosport

No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.

GRID: Autosport on ASUS GTX 980 Strix 4GB ($560)

Middle-Earth: Shadow of Mordor

The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadows of Mordor on ASUS GTX 980 Strix 4GB ($560)

Shadows of Mordor on ASUS GTX 980 Strix 4GB ($560)

No serious differences in our gaming tests using a GTX 980.

CPU Performance, Short Form MSI X99A Gaming Pro Carbon Conclusion
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  • ddriver - Monday, February 6, 2017 - link

    Great more rainbows, cuz nothing spells "pro" like rainbows do. IMO people already know that RGB LEDs implies they can change color, so rainbows aren't really necessary, unless trying to appeal to a specific and fairly narrow market niche.
  • tarqsharq - Monday, February 6, 2017 - link

    Are you guys looking to update your review GPU?

    A GTX980 is seriously falling behind the times and will bottleneck a CPU in many titles even at 1080p.
  • TEAMSWITCHER - Monday, February 6, 2017 - link

    If a GTX 980 is a bottleneck for 1080p gaming, then I'm officially done with the PC Gaming Industry ... forever. Have fun playing games that look pretty and run crappy.
  • TheinsanegamerN - Wednesday, February 8, 2017 - link

    Oh no! a 2014 GPU is a bottleneck in the newest games in 2017?!? WHO WOUDDA THUNK?!?

    The 980 is a good gaming chip, but for benchmarks like this, it's been long known that there are better parts for the job. 980ti/1070 should be the minimum.
  • close - Monday, February 6, 2017 - link

    Since the gaming PC is the only area where PC sales aren't slumping that niche might not be so small. You'd be amazed how many people dream of having a gaming system with the typical gaudy computer case, mandatory transparent side-panel, as many LEDs splashed around in every little component, the RGB-er the merrier, hopefully any kind of custom watercooling loop to show fluorescent tubing on top of everything else.

    It even says "Gaming Pro", not "Pro".

    Ian, are you sure about the $0.002 per HDMI connector thingy?
  • ddriver - Monday, February 6, 2017 - link

    I meant leprechauns doh :D
  • 80-wattHamster - Tuesday, February 7, 2017 - link

    It's probably not far off. When you get to quantities in the tens of thousands and up, stuff like that gets CHEAP. It's not $0.002 in final cost; production time and resources aren't free. Having an HDMI connector vs. not probably ends up being a difference of $0.10 (+/- $0.05). Folks that know electronics manufacturing better than I, please correct.
  • Murloc - Thursday, February 9, 2017 - link

    ddriver wasn't complaining about the RGB LEDs, but rather that to advertise them they put them in a rainbow configuration, he thinks that it should be obvious and so they shouldn't do it, unless they were trying to attract people who like rainbows.
    I don't agree with him, rainbow advertising material makes it clear that the LEDs are INDEPENDENTLY controlled.
  • Flunk - Monday, February 6, 2017 - link

    I don't think I agree with you. I'd say the best feature of customizable RGB lighting is that you can turn it off or just pick a suitable colour scheme. That way it doesn't matter what you want, the board will still appeal. I'm not big for the gaudy crap (I once bought an Alienware m14x R2 because of the massive discount and ran it with only the keyboard lights on an set to white the whole time), but it doesn't really bother me if the LEDs are there as long as I can turn it off. The reason you're seeing these everywhere is that they don't add very much cost to the bill of materials.
  • ddriver - Monday, February 6, 2017 - link

    I don't think you got my point. I don't have a problem with customizable RGB LEDs, I was just pointing out that the rainbow showcasing really ruins the "pro" looks of the product.

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