AMD Teases Radeon RX 480: Launching June 29th For $199
by Ryan Smith on May 31, 2016 10:00 PM ESTAMD's Full Teaser Text
On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:
- Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
- First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
- RadeonTM RX 480 specifications including:
AMD Radeon RX 480 | |
TFLOPs (FMA) | >5 TFLOPs |
Compute Units | 36 |
Memory Bandwidth | 256GB/sec |
Memory Clock | 8Gbps GDDR5 |
Memory Bus Width | 256-bit |
VRAM | 4GB/8GB |
Typical Board Power | 150W |
VR Premium | Yes |
AMD FreeSync | Yes |
DisplayPort | 1.3/1.4 HDR |
Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.
In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:
- More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
- Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
- Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
- Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.
The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.
Supporting Quotes:
“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”
“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”
“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC. “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”
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Eden-K121D - Tuesday, May 31, 2016 - link
LOL before event we already have articles from anandtech.ImSpartacus - Tuesday, May 31, 2016 - link
There were rumors of this anyway. It's not entirely unexpected.AntDX316 - Wednesday, June 1, 2016 - link
I kind of lost interest in Nvidia, besides their new multiprojection technique, when they made the efficiency graphs insane but they released a graphics card with chopped off cores and ROPs and evened up the progress difference by increase the MHz while price gouging on a reference cooler design that at most should cost $50 more but instead $100.I have to stay Nvidia because G-sync and multiprojection. I think AMD is targeting the mid-end area but not super high-end. Most of the market in the world is low/mid-end. Look at the console gamers. PC master race.. cost like 500% more than a console plus the people don't know how to make and run one properly. Some settings remain unchanged. All they use is presets.
CaptainDoug - Wednesday, June 1, 2016 - link
So much peasantry.scotto330 - Sunday, June 5, 2016 - link
So much douchery.fanofanand - Wednesday, June 1, 2016 - link
"I kind of lost interest in Nvidia""I have to stay Nvidia"
You are definitely a conflicted individual.
Totally - Wednesday, June 1, 2016 - link
His situation is exactly why I haven't bought NVidia in a while, stumbling into pitfalls like that isn't something I like to do. Having to decide whether to void some value of a monitor I purchased vs a going with competitors card even if it's the more sensible choice it not a position I'm willing to put myself in. There are probably many more in his shoes.looncraz - Thursday, June 2, 2016 - link
Yep, Totally! (see what I did there?)nVidia has been working hard to create vendor lock-in with all of their proprietary feature-adds just so they had the upper hand when AMD or Intel became competitive.
monstercameron - Wednesday, June 1, 2016 - link
cognitive dissonance.cocochanel - Monday, June 6, 2016 - link
cognitive ignorance.