Gaming Performance

For this initial look, we've trimmed our usual battery of game tests down to eight titles. We still have one "simulation" (GRID), four first-person shooters, two role-playing games, and one strategy game. All of these gaming tests were run at 1920x1080 using High/Very High detail settings. For the Clarksfield system, this required the use of an external LCD since otherwise we would be limited to 1600x900.

Assassin's Creed DX9

Call of Duty: World at War

Crysis - High

Empire Total War

Far Cry 2 DX10 0xAA

F.E.A.R. 2: Project Origin

Mass Effect

Race Driver: GRID 0xAA

It's clear that we are GPU limited at these settings in some of the titles, but a few games are also clearly CPU limited. Falling into the CPU limited category, Assassin's Creed and Call of Duty: World at War both show similar performance with the i7 systems and show little if any benefit to SLI. The QX9300 in the Eurocom is 15~25% slower than the i7-920XM in these two titles.

Most of the games show a clear benefit for SLI, however, and likewise they show that the GTX 280M is a bottleneck for gaming performance. SLI improved performance by 15% in GRID, 20% in Mass Effect, and almost 30% in Far Cry 2. The big winners for SLI are Crysis (~60% boost from SLI), F.E.A.R 2 (90% boost), and Empire: Total War (99% faster with SLI).

If you're after optimal gaming performance, obviously just getting the fastest CPU or the fastest GPU alone won't cut it in every situation. You need a balanced platform with a CPU and GPU matched to offer the best performance in a large variety of situations. QX9300 with GTX 280M SLI often tips the scales too far towards the GPU side of the equation, while i7-975 is complete overkill for a single GTX 280M (about the level of a desktop 9800 GTX+/GTS 250).

We are definitely interested in seeing what the i7-920XM - as well as the i7-820QM and i7-720QM - can do with SLI graphics in the future. We're also looking forward to the day when we see mobile versions of stuff like the HD 5870, preferably with power gate transistors.

Synthetic Graphics Performance Battery Life and Power
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  • Hrel - Thursday, October 22, 2009 - link

    I consider any dedicated card with at least 16SP's and at least 512MB of dedicated memory to be a gaming laptop; 16 SP's IS the ABSOLUTE minumum, but that should be enough to run everything ecxept maybe crysis (Which I really hate anyway) at 720p or higher with playable frame rates. Who cares about eye candy? As long as the game runs smoothly. Desktops are for eye candy, laptops and consoles are just for gaming.
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  • MonicaS - Wednesday, September 30, 2009 - link

    Man, as someone who hasn't used a desktop as personal computer for the last 4 years, the move to laptop was a very difficult one. You have the convenience but lack the performance. Now couple this processor with two raid ssd's and 8 gigs of ram in a 64bit Windows 7 laptop and you finally have a beast of a machine in your probably burning lap.

    I'd love to get that setup and finally not feel as though I'm loosing out to a desktop in anyway. The only true limitation is Crysis, but seriously that game sucked anyway!

    Can't wait!

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  • AnnonymousCoward - Friday, September 25, 2009 - link

    Heh, "Gamers Are Going Mobile". My video card is the size of some laptops. And I'm not playin on no 15" screen.
  • FXi - Thursday, September 24, 2009 - link

    I have to say the mobility right now is more of a draw than a higher level of eye candy. Now mind you, I have both laptop and desktop so if I really crave eye candy, I can go to the desktop room and game.

    But with two little ones, I find that my 'gaming time' is often measured in 20 min spans here and there, and that being able to surf or get some work done wherever the kids happen to be is a benefit that I very much enjoy. So I can run Witcher on my old 7950M, windowed @ 1620 and have the settings lower and be "ok" with that.

    Mind you I do crave a bit more oomph, a more modern machine, but I can bide my time. The mobility is very nice, and I don't LAN (no time!). Having SLI or a higher end mobile chip simply means the laptop is "acceptable" for a longer period of it's life.

    I won't argue the bang for the buck. Mobile gaming is pricey and not cost effective. But the mobility is nice, the space taken up by a machine I can throw in the closet is also nice. And within some limits, lower res or lower eye candy is acceptable as payment for that mobility.

    Now I just need USB 3 (USB changes only happen every 10 years or so) and then I might consider upgrading.
  • strikeback03 - Thursday, September 24, 2009 - link

    When checking my laptop for Ubuntu vs Xp battery life, I accidentally ran my first XP test with my standard undervolt on, didn't seem to impact battery life any.
  • ambientmf - Thursday, September 24, 2009 - link

    Am i the only one who thinks these chips are ridiculously overpriced? I would never drop more than $350 on a CPU even in a desktop, it just doesn't seem economical for a $1K laptop processor. especially if it's only running at a 2.0GHz base.
    The cheaper options seem really underwhelming and like others have said, the thermal output of these chips just doesn't make sense for a laptop.
  • cjb110 - Thursday, September 24, 2009 - link

    The big problem with gaming laptop's is that they aren't balanced. The display is always at higher res than the cpu/gpu can drive.

    I'd get a gaming laptop if it can drive all current gen games at max settings at the native res of the panel it comes with. Even if that res is <1080p.

    If it can't do that, then I've spent a lot of money on something that's already behind the desktop I can get for cheaper.
  • Mugur - Thursday, September 24, 2009 - link

    ... if there is one? I mean that that 1.6 Ghz part looks very nice: quad-core with HT and turbo.

    I think someone could make a decent notebook, not a desktop replacement out of a 720QM.
  • FXi - Thursday, September 24, 2009 - link

    Shouldn't the Quad core mobiles be 32nm and the Dual cores 45nm? I know that's not the case but what was Intel thinking? It doesn't even look like there's a refresh of the Quad's to 32nm in the Spring.

    Crazy, cuz they look like good chips with a shrink.

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